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Modsites

Instead of tracking down and downloading mod packages individually, most people use one of the mod websites, or modsites, instead. These make it easy to search and bulk download mods. You can find the current links for these by using the /higsby command in the Discord server.

I won't be providing the links here for a couple reasons:

  1. I'm biased and think you should join us in the Discord community (there will be help there if you get stuck anywhere)
  2. They might move and I'd have to update links
  3. They might have down periods or issues that you wouldn't be aware of without being around the community

The guide here might seem long, but you're really clicking two or three times, so don't feel too daunted. You'll have it down and do it in a few seconds next time.

If You Know What You're Doing

If you already know how to extract things, you can probably figure it out without the guide. Basically you just need to get the mod packages into the right folder. If you extract the ZIP you got from the modsite in place, the folders inside it will auto-merge with the ONB folders and you're good to go.

If they don't auto-merge and the way you extracted gives you an extra folder that the ZIP contents went into, just pull the insides of that folder up one directory so you can merge them with the ONB mods folders, or open a second window and drag them over, or cut and paste them to the ONB mods folder for the auto-merge.

Downloaded ZIP

Once you have made your selections and download, you'll get a ZIP file that has all your downloads inside it. It might be called mods.zip, or maybe MyMods-something.zip, depending on which modsite you used.

Put this ZIP into your ONB mods folder.

Mod folder mods zip

In this example, I've selected a few blocks, cards, and players. If I look inside my mods.zip here, I'll see some folders inside.

Inside mods zip

It looks almost just like the mods folder. Because it's set up this way, we can extract it and have the downloaded folders automatically merge with the ones in the ONB mods folder.

Do not extract mods

Do not extract individual mod packages on your own. ONB will do it in a special way on boot. When we talk about extracting here, you'll only be extracting this mods download. It has more ZIPs inside, but you will not extract any of these.

Extracting

You have a few options for extracting this.

Just Pull Them Out

Windows usually lets you move files straight out of a ZIP file. It'll make an extracted copy instead of actually moving them.

Open up the ZIP file with your downloaded mods, select them all, and pull them over to the ONB mods folder. Here I do it from the address bar, but you can also open in a new window and move them like that.

Drag to mods folder

And you're done. You can open ONB now.

7-Zip

My preferred option is using 7-Zip, since it takes one click. You can download and install it from its official website, https://www.7-zip.org/. You can get its powers added to your right click menu, and it can extract .7z files and ZIP files.

If you right click the mods.zip, you'll see a 7-Zip option, with an arrow like > on the right.

7-Zip option

If you hover your cursor over it, it'll open a menu next to it, like you see with the Open Archive above. The full menu is pictured here:

7-Zip all options

The only one we care about here is Extract Here. If you click that, it'll extract the folders inside the ZIP and put them right here, in the ONB mods folder. Since that means pulling out the cards folder and putting it somewhere where there is already a folder named cards, these two folders merge. Basically, everything sorts out and you're done, and you can launch ONB now.

If you click Extract files... instead, 7-Zip will prompt you for where it should be extracted. This usually ends up placing all of the files into a brand new folder, named the same as the ZIP. You'll have one more step to do if you do it like that, just like the Windows Extract all.... You'll just have to move the folders into the ONB mods folder, pulling them out of that extra folder you got.

Extract All...

If you right click the mods.zip, you'll see an Extract All... option. Click it and Windows will give you a prompt for where the files should be extracted to.

Extract all option

Extract all menu

I've underlined part of the filepath it shows with red, and the other part with blue. The red part, on the left, is the full path to the ONB mods folder. The blue part, on the right, is a folder that doesn't actually exist yet. If you leave it here, Windows will create a new folder right here with the same name as the ZIP you're extracting. Mine is mods.zip, which is why you see \mods\mods at the end (mods is there twice because of the ONB mods folder, and the new folder called mods that will be put inside it).

Leaving As-Is

You can click Extract here and it's fine. You'll just have one more step to do. If you want to avoid this step, go to Avoid Extra Folder.

Now that the files have been extracted and put into a folder, you might see this in your mods folder. It probably has the same name as the ZIP you extracted.

After Extract all

They won't be loaded like this. We need to pull them out of this new folder. If you left the Show extracted files when complete box checked, this folder was opened in a new window. You can select them all and drag those folders to the ONB mods folder. Otherwise, open the new folder up and do the same.

Drag to mods folder

They'll all automatically merge and you're done. You can go launch ONB now.

Avoid Extra Folder

You can skip that if you tell Windows to extract directly to the ONB mods folder instead of creating a new folder.

Extract all menu

Delete the blue underlined part and you're good to go. You may as well uncheck the extra box, too, since you already have that folder open.

Extract all menu simple

This will end up auto-merging the extracted folders with what's in the ONB mods folder. All done. You can open ONB now.