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Input

There are three sets of Input values:

  1. Pressed
  2. Held
  3. Released

The following indexes are on each of them:

  • Use
  • Shoot
  • Special
  • Left
  • Right
  • Up
  • Down
  • Left_Shoulder
  • Right_Shoulder

Access by using Input, one of the three types, and then one of the inputs.

Input.Pressed.Use
Input.Held.Shoot
Input.Released.Special

Usage

Input enum values are only used as the parameter for Player.input_has. Its usage is described on the Player page.