DefenseOrder
The DefenseOrder enum is used when creating a DefenseRule, and describes the time
at which the DefenseRule will be checked against an attack.
It has the following indexes:
- Always
- CollisionOnly
Usage
You must pass in a DefenseOrder when creating a DefenseRule.
No DefenseRules react to an attack which could never hit the Entity, such as if the attack and the Entity are not Team.Other and not on the same Team, or if the Entity's hitbox is toggled off.
Always
DefenseRules with the DefenseOrder.Always DefenseOrder will always run for an attack
that is able to hit. These will run before DefenseOrder.CollisionOnly, and will run
even if the Entity is intangible.
CollisionOnly
DefenseRules with the DefenseOrder.CollisionOnly DefenseOrder will only run for attacks
that collide. This means it will not run if the Entity is intangible.
An attack's collision_func will run just before these DefenseRules are checked.