ColorMode
The ColorMode enum values determine the way a Color will be applied to
a Sprite.
The available ColorMode indexes are:
- Multiply
- Additive
The default is usually ColorMode.Additive. Descendent Sprites may sometimes
be ColorMode.Multiply by default instead.
Missing Info
This notice will be removed once I've confirmed exactly when descendents use Multiply as a default.
Usage
You can use Sprite.set_color_mode to change a Sprite's ColorMode.
local artifact = Battle.Artifact.new()
local sprite = artifact:sprite()
sprite:set_color_mode(ColorMode.Multiply)
Doing that alone may cause the color of the Sprite to sharply change. You will
usually follow a call to set_color_mode with a call to set_color.
sprite:set_color_mode(ColorMode.Multiply)
local red = Color.new(255, 0, 0, 255)
sprite:set_color(red)
Additive
ColorMode.Additive will cause Colors to increase RGBA values. Generally, this
is used to make a Sprite appear brighter. Color.new(0, 0, 0, 255) represents
no change, and Color.new(255, 255, 255, 255) represents white.
Multiply
ColorMode.Multiply will cause Colors to multiply RGBA values. Generally, this
is used to make a Sprite appear darker. Color.new(255, 255, 255, 255) represents
no change, and Color.new(0, 0, 0, 255) represents black.